TEL AVIV — As a kid, Ben Engelman dreamed of being a warrior.
Until he was old enough to join the Israeli army, he settled for role playing as a sword fighter. Now 25, Engelman has been to war in Gaza and finished his service in a special forces unit. But he hasn’t stopped play fighting.
“This is how I imagined fighting growing up. There’s glory but no blood,” he said last week moments after mauling an adversary with a foam sword. “Real war isn’t fun or glamorous. It’s yuck.”
When not engaged in combat, Engelman oversaw the fighting arena at the Icon Festival, the largest science fiction and fantasy event in the country. He was one of thousands of Israelis who turned out last week to share a love of alternate realities — and to temporarily escape the sometimes harsh one they live in.
“It’s a great form of escapism, and a great form of entertainment,” said Tomer Shalev, 34, the general manager of Icon and a finance manager in real life. “Sci-fi and fantasy let you do things can’t do in real life: put on a mask, pretend you’re on the deck of the Starship Enterprise or fight like knights in the Middle Ages.
“At Icon, we geeks are giving people a three-day peek into our hobbies and into our hearts. I think we got it right because each and every year we get more people.”
As many as 8,000 people attended the Icon Festival this year, held Oct. 18-20. An all-volunteer staff of more than 300 from the Israeli Society for Sci-fi and Fantasy and the Israeli Society for Role Playing produced the festival, which is in its 20th year.
Icon was split between the Tel Aviv Cinematheque and Iloni Alef High School. The festival included movie screenings, original theater productions, role-playing games and lectures covering topics from the scientific inaccuracies of sci-fi movies to “filk music” created by sci-fi and fantasy fans also known as “fandom.”
The man behind the filk lecture was Eugeny Reznikov, a 33-year-old programmer from Herzliya.
“People like music, and fans are people. So fandom like music, and they make music about what they like,” he explained.
In the outdoor plaza between the two buildings, dozens of booths offered paraphernalia like comic books, fantasy and sci-fi novels and anime jewelry. Harry Potter-style wizard wands could be had for a price.
Most of the festival’s visitors were in their teens or 20s, many in costume as their favorite fictional character. The supervillains from this summer’s “Suicide Squad” film, based on the DC Comics characters, were especially well represented.
Engelman spent his time in the fighting arena, a section of a basketball court marked off by a wooden barrier and affectionately called “the Colosseum.” Homemade foam weapons were available to the public for rent, and duels between friends, parents and children, and strangers raged throughout the day.
On the last day of the festival, a teenager in faux-chain mail parried blows from a boy in a knitted kippah, whose side locks flew as he swung a massive battle ax. Nearby, women in character as medieval bar maids served soda and snacks in the “inn” tent.
Together, the structures comprised Icon’s outdoor live-action role-playing area, or LARP, under Engelman’s management. Outdoor LARP is essentially make-believe that you don’t have to grow out of.
Players interact as characters in created fantasy worlds that can include customized clothing, props, buildings and even currency. On Oct. 20, the world was based in the Middle Ages, hence the knights and bar maids.
Outdoor LARPs are one of three major types of role-playing games. The others are “room LARPs,” in which “game masters” lead players through dramatic improvisational scenarios, and “tabletop role-playing games” like Dungeons & Dragons, which involve players talking their characters through a world structured by a rule book. Both these types of role-playing games were also represented at Icon.
Haggai Elkayam, 28, a former chairman of the Israeli Role Playing Society and a social psychologist, said Israel has a strong and growing role-playing scene. The country has even created its own type of room LARP, which gives the game master the power to shape players’ interactions, not just the fantasy world, with the aim of creating specific emotional responses in them.
In a room LARP, a game master successfully made immigrants to Israel from the former Soviet Union so nostalgic they left the game crying “because they missed their childhood summer camps in Moscow,” according to Elkayam.
“Role-playing games take sci-fi and fantasy one step further,” he said. “You don’t just take a peek into another world. You enter it. We call it the best hobby in the world.”
“It’s definitely a form of escapism, and we’re in Israel, so it’s an escape from the Israeli reality,” Engelman said. “But people do this all over the world. So I guess everyone has things to escape from,” he said, noting that the “friendly and warm” community is part of the draw.
Michal Kapuller, a 17-year-old high school student from Ashkelon in southern Israel, was working the inn on Oct. 20 in medieval costume and Gothic face paint. She said LARPing helped her cope with real life.
“Most of us geeks are bullied at school for being different. So people are really supportive of each other,” she said. “I’m really shy in real life. But in character, I’m not shy. Doing this, I’ve discovered new parts of my personality and developed myself. Stuff like that.”
Kapuller recalled that ahead of the 2014 Gaza war, rocket sirens went off in the middle of a LARP she was participating in. Rather than breaking character, she said, everyone pretended like it was part of the game.
—JTA News and Features